﻿
#ifndef __Scene0911_SCENE_H__
#define __Scene0911_SCENE_H__

#include "cocos2d.h"

USING_NS_CC;

class Scene0912 : public Scene
{
public:
    static Scene* createScene();

    virtual bool init();
    
    CREATE_FUNC(Scene0912);

private:
	Vector<SpriteFrame*> getSpriteFrames(const char* format, int start, int count);
	void animationFinish();
};

#endif // __Scene0911_SCENE_H__
